![]() ![]() NOTE: sometimes DP can be done as or f, d, f if done fast enough. Standard notation: f, d, df (forward, down, down foward) Standard notation: d, db, b (down, down back, back) Standard notation: d, df, f (down, down forward, forward) Please note that full-circle motions (SPDs as they are commonlt known) and double full-circles (such as Hugo's SA1 in Third Strike) are simply written as 360 and 720, respectively.Ĭommon Examples Quarter-Circle Forward (QCF): They are now mostly in vogue within anime fighter scenes, but are being used for this project as some of the more obscure fighters have complicated inputs and combos. It originated as an easy way of discussing fighting game commands before arrow keys were commonly available on computer character sets. Numpad notation is the most convenient way to quickly transcribe complex inputs and combos. ![]() The notation is oriented as follows, with the "N" in the middle representing "neutral:" Numpad notation is a form of fighting game notation in which the directions that you may move in a fighting game are mapped to the layout of a keyboard's numpad. ![]()
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